Trigger
As a Trigger, your life revolves around the divide between the quick and the dead. Your Trade has honed you into a deadly instrument of rapid responses and reflexes. This reputation brings with it an aura of fear, keeping law enforcement perpetually wary of your actions.
The general populace shares this sentiment, constantly anticipating your quick-draw capabilities. Yet, you revel in the intimidation factor this reputation brings. Your unique style of dress and distinctive swagger serves as a clear marker of your Trigger status.
But it's not all about fear and intimidation. With a growing reputation comes increased attention from other Triggers. Some may seek you out, eager to learn from your expertise, while others might challenge you, testing their speed against yours to make a name for themselves. The life of a Trigger is as much about managing this ever-present scrutiny as it is about the thrill of the quick draw.
Why should I play one?
- Combat focused. If you love a fighting class, there is no one more focused on combat than the Trigger. They are at their most deadly in one-on-one combat, but you should not underestimate a Trigger, even when they seem outgunned.
- They are fast and deadly. The Trigger is all about being the quickest and likes to end a fight as quickly as possible.
- You carry with you a fairly intimidating presence, just by being a Trigger. Some may choose to back down from a fight if you are around. Others, however, may want to prove they are faster on the draw.
Bonus Trait: +1d Dexterity
Starting skill package (choose one)
Slinger Forget the sun-baked plains and whispering tumbleweeds. The Slingers dance in the city's concrete canyons, where shadows stretch long, and secrets lurk deeper than any dust devil. Here, their quick draw isn't just about survival; it's a ballet of chrome and ion, a whispered symphony of energy that dictates the rhythm of the streets.
- Munitions (d6)
- Perception (d6)
- Persuade (d6)
- Intuition (d4)
- Armed Combat (d4)
- Survival (d4)
Drifter The Drifter represents a unique fusion of traditional martial arts and advanced munitions skill. They embody the grace and discipline of hand-to-hand combat, seamlessly integrated with the precision and power of gunplay. Drifters are adept at transitioning between close-quarters combat and ranged attacks, making them unpredictable and versatile adversaries.
- Munitions (d6)
- Armed Combat (d6)
- Unarmed Combat (Martial Art of choice) (d6)
- Acrobatics (d4)
- Athletics (d4)
- Survival (d4)
Buckaroo The embodiment of the quintessential Outland Trigger - rugged, resourceful, and resilient. Buckaroos are favoured by those who traverse the untamed expanses of the Outlands for their adaptability and tenacity. They are experts in surviving and thriving in harsh, unpredictable environments, making the most of limited resources. Buckaroos are not just skilled with firearms; they are survivalists who understand the lay of the land and can turn it to their advantage.
- Animal Handling (d6)
- Munitions (d6)
- Athletics (d6)
- Armed Combat (d4)
- Perception (d4)
- Survival (d4)
Choose a Punter
Choose one from the list below, or see the extended Example Punters list and pick one of those with GM approval.
- Bounty Hunter
- Gunsmith
- Hotel Manager
- Outlander Scout
Tradecraft
Tradecraft | Description |
---|---|
Double Trouble | Ability to wield two pistols simultaneously |
Trick Shot | May shoot after a dodge |
True Grit | Ignore Wound penalties |
Itchy Trigger | Roll Dex with Initiative and take highest roll |
Alert | Initiative dice is one higher |
Quick Draw | Can draw and fire a weapon as a single action |
Tradecraft Descriptions
Double Trouble
Actions: Full Action
Embrace the role of a dual-wielding sharpshooter. This ability allows you to fire two pistols simultaneously, whether energy-based or ballistic. In the heat of Conflict, you can unleash a barrage of shots, executing two distinct attacks, rolling a separate attack for each. This ability extends to engaging two targets within the same action without incurring the normal penalty for an additional target. Each attack retains its normal constraints and is calculated individually, considering the unique circumstances of each target.
For example: A moving target may present a different challenge than a stationary one, which is reflected in their respective target numbers.
Both targets must be within your line of sight.
Trade Secrets:
Suppressing Fire: Unleash a relentless barrage of fire, providing cover for you and your allies. Maintaining continuous fire creates a protective barrier that hampers enemy attacks. This tactic distracts and forces adversaries into defensive positions, making it harder for them to pinpoint their targets.
Modifier: Until the start of your next turn, enemies suffer a -2 penalty on their attack rolls against you and your allies.
Dual Wield Finesse: Master the art of handling two pistols with unparalleled skill, allowing you to execute precise and damaging shots. This expertise grants you an enhanced ability to target and exploit vulnerabilities in your opponents' defences, whether you're aiming to incapacitate or deliver a devastating blow.
Modifier: When engaging two targets under the Double Trouble Tradecraft, you receive a bonus of +1 to either hit or damage rolls, at your choice.
Counterpunch
Actions: Bonus
Mastering the art of swift retribution, Counterpunch transforms your defensive moves into potential offensive onslaughts. This refined technique allows you to deliver an immediate counterstrike using any single-handed munitions weapon right after an attempt to dodge, success or failure of the dodge notwithstanding. This instantaneous transition from defence to attack epitomises the adage 'the best defence is a good offence', ensuring your adversaries are always kept on their toes.
Combining this with the 'Double Trouble' Tradecraft amplifies its efficacy, enabling attacks with dual weapons post-dodge.
Trade Secrets:
Trick Shot: Your remarkable agility and precision make executing shots while in dynamic movement, whether tumbling or leaping through the air, feel as effortless as if you were standing still. This ability reflects your adeptness at merging acrobatics with marksmanship, creating a formidable combination that bewilders and out manoeuvres your opponents.
*Modifier: Provides a +1 bonus to hit
Tumbling Shot: You've elevated your evasive manoeuvres to an art form, incorporating acrobatic skill to enhance your ability to dodge incoming attacks. This not only increases your chances of avoiding harm but also positions you advantageously for a swift and effective counterattack, keeping adversaries perpetually off-balance.
Modifier: Grants a +1 bonus to Dodge, improving evasion success while setting up for a counterstrike.
True Grit
Actions: Passive
Forget flinching at every scrape and groaning with every bruise. True Grit lets you push through the storm of battle, ignoring up to 4 Wounds of penalties until the dust settles. Remember, this only holds back the tide of pain, not the tide itself. You still must track wound damage, and reaching your limit will knock you out cold like anyone else. Anything above 4 Wounds received during the conflict take immediate effect.
When the curtain falls on the conflict, the reckoning comes. All those ignored wounds, like debts in an unpaid ledger, come crashing down. The accumulated aches and groans, the dull throbbing of injuries, they all demand your attention. You suffer a Minor Injury (GM rolls on the minor injury table).
Trade Secrets:
Relentless: Forge your spirit into something unbreakable. Embrace Relentless up to four additional times to redefine the limits of your endurance. Show the world the unyielding force of will that drives you, turning dire circumstances into displays of indomitable perseverance.
Modifier: Each application of Relentless allows you to disregard one more Wound, extending your threshold of tolerated injury and fortifying your resilience.
Last Stand: When your Wounds exceed the limit allowed by True Grit, you summon a final surge of defiance. For a fleeting series of Turns, equal to half your Morale trait, you channel your pain into raw power, enhancing your combat effectiveness. This desperate gambit amplifies your strikes, translating your ignored injuries into tangible force, but be warned: the aftermath is merciless.
As this ultimate exertion concludes, the accumulated toll of battle overcomes you, rendering you unconscious. The deferred agony transforms into severe physical trauma, a reflection of the extraordinary exertions and the toll they exact on the body.
Modifier: For every Wound ignored beyond True Grit's limit, receive a +1 bonus to damage or attack skill rolls, converting pain into power. Upon the conclusion, suffer a Major Injury for each Wound ignored past the threshold, as determined by the GM's roll on the major injury table.
Itchy Trigger
Actions: Passive
Forget the dice gods' fickle whims, cheat fate and seize the moment. 'Itchy Trigger' sharpens your reflexes to a supernatural edge, offering you the upper hand as battles commence. When the fray begins, roll for initiative using both your Dexterity Trait and Initiative die, choosing the higher of the two. Time warps to your will, your movements a blur as enemies fumble to react.
This ability synergizes with the Monk Tradecraft, providing the option to reroll your Initiative should the need arise.
Trade Secrets:
Fan The Hammer: You let loose a flurry of shots in a breathtaking display of gunmanship. This technique allows you to discharge a barrage directly correlated with your agility, enhancing damage at the expense of precision. Each round echoes your resolve, transforming raw speed into lethal force.
Modifier: Execute additional shots equal to half your Dexterity trait, each inflicting an additional wound, though this rapid assault reduces your Munitions skill accuracy by the number of extra shots fired. Applicable only with a one-handed weapon and outside of the Aim Action.
It can be combined with the Quick Draw tradecraft, can only be used with a single one-handed weapon and can not be used with the Aim Action.
Roy's gaze sharpened as adversaries stormed the warehouse, his hand instinctively gripping the heavy energy revolver by his side. The adrenaline rush triggered his 'Itchy Trigger' ability, and time seemed to fold around him, granting him an uncanny clarity.
As the foremost enemy aimed his weapon, a sly grin crossed Roy's face, a strategy already taking shape. He recalled his 'Fan The Hammer' trade secret, his fingers rapidly working the revolver's hammer, a skill refined in countless skirmishes Roy unleashed a storm of bullets.
With his Dexterity Trait d6, Roy can discharge three additional shots courtesy of 'Fan The Hammer'. Each shot inflicts an extra wound, culminating in a total of +3 Wounds. However, this fierce onslaught comes at a cost: a -3 penalty to his Munitions skill check due to the recklessness of firing rapidly.
Always On Edge: Your heightened state of alertness transcends the normal bounds, imbuing you with the ability to shrug off initial inertia and react with unmatched readiness. This relentless vigilance ensures that a momentary lapse at the onset does not define your entire engagement.
Modifier: Grants the ability to reroll Initiative rolls of 1, cementing your status as perpetually primed for action, though the outcome of the reroll must be accepted.
Alert
Actions: Passive
Your keen awareness and swift reflexes elevate your readiness in any situation. Your standard Initiative die is increased by one level, ensuring quicker responses in critical moments. This boost applies solely to your primary Initiative die, excluding additional dice gained from abilities like Itchy Trigger. However, enhancements from other sources, such as neoware upgrades, can be stacked with this ability, further sharpening your edge in the heat of conflict.
Trade Secrets:
Code Red: Your battle readiness reaches new heights, meaning you're often the first to react, setting the pace of the engagement and catching adversaries off-guard.
Modifier: Enjoy a +1 bonus to all Initiative rolls
Eagle Eyed: Your vigilance is unmatched; nothing escapes your notice with your enhanced ability to perceive threats, environmental changes, or hidden details.
Modifier: +1 Perception rolls.
Quick Draw
Actions: Full
The world slows, a heartbeat before the storm. You exist in a space outside ordinary time, your senses keen enough to grasp the rhythm of fate, your reflexes poised to bend its will. You seamlessly draw and fire a pistol in one fluid action, merging two separate actions into a singular, swift movement.
Trade Secrets:
Trigger Twin: If you possess Double Trouble tradecraft, you can simultaneously draw and fire two single-handed munitions at the cost of 1 Action.
Fancy Holster: But your agility doesn't end there. With the same speed and grace, you can holster or swap your weapon with unparalleled efficiency. This craft ensures you're always ready, whether drawing a fresh weapon or stowing one away after a successful strike.